A downloadable game for Windows

Do you have what it takes to save the planet? Beecarbonize is an environmental card strategy game with climate change as your opponent. 

Research cutting-edge technologies, enact policies, protect ecosystems, and modernize industry to cut down carbon emissions. Manage your resources well and you might survive. 


Will you favor industrial reforms, nature conservation or people initiatives? There are many ways to solve climate change and reduce pollution. But saving the planet is not an easy task. The more carbon emissions you produce the more extreme events you will have to deal with.


You have to balance the power-generating industry, social reforms, ecological policies and scientific endeavors. Will you transition from fossil fuels as fast as possible? Or will you focus on carbon capture technologies first? Experiment with new strategies and don’t be afraid to start again.


Game cards represent inventions, laws, social advancements, or industries – each designed on the basis of real-world climate science. In addition, partially randomized world events occur, forcing you to adapt your strategy. Gradually unlock new cards in the game encyclopedia and chart your path towards a new future.


The world of Beecarbonize reacts to your actions. More emissions mean more floods or heatwaves, investing in nuclear power raises the risk of a nuclear incident, and so on. Learn more with each run and you might overcome environmental catastrophes, social unrest, and even avert the end of life on earth.  

Beecarbonize is a strategic challenge that lets you experience phenomena shaping our everyday lives hands-on. Just how many seasons can you last?

NEW HARDCORE MODE

We are introducing Hardcore mode, the ultimate challenge in Beecarbonize for experienced players. In Hardcore mode you will face the harsh reality of climate change. Can you defy the odds and save the planet even in this extreme scenario? 

Available in English & Czech & Spanish & French & Portuguese

About
The game was developed in cooperation with leading climate experts from NGO People in Need as a part of the 1Planet4All project financed by the European Union.

Updated 9 days ago
StatusReleased
PlatformsWindows
Rating
Rated 4.8 out of 5 stars
(128 total ratings)
AuthorCharles Games
GenreStrategy, Card Game, Simulation, Survival
Tagsclimate, ecology

Download

Download
Beecarbonize_win.zip 58 MB
Download
Beecarbonize-Anniversary-Artbook.pdf 21 MB
Download
Beecarbonize_pattern_background.jpg 951 kB

Install instructions

Unzip the archive and run!

Also available on

Development log

Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 72 · Next page · Last page

Will there be an android version?

There is! https://play.google.com/store/apps/details?id=net.charlesgames.beecarbonize&hl=c...

(+1)

OH MY GOD THIS GAME IS 951 KILOBYTES????? THIS THING CAN FIT IN A BOOT SECTOR

It's the artwork. The game is over 50 MB

(+1)

which one do i download?

win_zip

(1 edit) (+2)

Nice game, I had lot of fun. Actually the idea of need to harmonising the values of industry, society, ecology and science is very profound.

(+2)

One of the best games I have played on itch.io. It simply has everything: engagement, creativity, strategies, difficulty, cool art and can be replayed many times. I also think it has a huge educational potential and would love to see more updates

(+2)

Also a question, will climateevents will be added? Once you figure out the right configuration it should be 'easy', but like, tornados, earthquakes, a lizzard going into the electric plant, I think it might be good adds for randomness

(+2)

Well, the future is a tad uncertain due to funding, thanks a lot for your interest, we’ll let you and our players know in case we will plan something!

(+1)

I hope I can help to that funding soon :) What a game made with such interest and love

(+2)

This is a 50/10 game, for real, what an awesome game, smooth animation, good ideas, clever execution, real actual problems, lovely!


Me encanta!

(+2)

¡Estamos encantados con tu comentario! Thank you so much, we are glad for your comment and review :) 

(+2)

10/10

(+2)

We 10/10 your comment!

(+1)

Buen jugo. de lo mejor que he encontrado en itch,io 

tienes mucho potencial!

(+1)

Thank you so much, that is really lovely to hear. Check out the Green Deal Simulator too :) 

(+2)

This is well made game but has a fatal error in its rate calculation. If

1. X makes 1 resource every 6 seconds, emits 6 pollutants every 6 seconds

2. Y makes 1 resource every 3 seconds, emits 3 pollutants every 3 seconds

then it is correct that together X and Y make 1/6 + 1/3 = 1/2 resource every second or 1 resource every 2 seconds.

But it is very incorrect that X and Y emit 9 pollutants every 2 seconds. (This is what the game does.)

Since both make 1 pollutant every second, X and Y emit 4 pollutants every 2 seconds.

To fix this, since the pollutants' rate is expressed at the same interval as resource generation, they must first be normalized to the target interval before adding.

X makes 6*2/6 = 2 pollutants every 2 seconds

Y makes 3*2/3 = 2 pollutants every 2 seconds

Together they make 2 + 2 pollutants every 2 seconds.

The more extreme example is when X is a normal resource maker and Y is both very fast and has no emissions. You'd expect emissions at the rate of X but the game will give you crazy amount of emissions.

(+2)

This is a pretty fun little game and improved my climate change literacy. There are a few typos but it's not really that noticeable and certainly doesn't detract from the experience. Hardcore mode was a nice challenge. Good work, Charles Games!

(+1)

Thank you so much, glad to be of service :)

(+1)

Is it possible to play after winning (like in unciv)? I just want to reach my points even if it's not helpful. Or destroy everything. Or build more and more cards to reach crazy numbers for fun. This would be really fun.

(+2)

Not currently, sorry, once you unlock the victory card, the game is over. But, you know, you don’t have to build it :)

(+2)

Yes, I already realized that. Thanks for the answer!

(+1)

This may be a dumb question, but does anyone know how to zoom out of the board? I had a regular view until it just zoomed into the board and its just stuck like that. Any help is appreiated!

(+1)

That is weird, it should be working with the mouse wheel or the touchpad... did you manage to solve it?

(+1)

I've been trying with my touchpad and it wil not zoom ou

(+2)

Update: I've used my mouse and I'm able to zoom now!

(1 edit) (+1)

I succeeded keeping the emissions under 250 for the whole game in standard mode. Is it possible in hardcore mode to do so (to keep under 200 that is to say)? I tried hard but couldn't make it.

(1 edit) (+1)

OK I did it. Really nice game btw.

(+1)

Nice work, thanks a lot for playing:)

(+2)

i  think that if this got a revolutionizing update it would be worse, it's pretty much fine in the current state, i'd recommend it, kinda tricky, requires a brain(!)

(+1)

Thanks :)

(+1)

Like the way this treated, it's can be chaos and not chaos lol

(+1)

:))) thanks I like this characterization

ok

(+1)

A really, really fun strategy game and it made me learn things and think on my feet. Great job!

(+1)

Thank you! :)

(+1)

i never figured out how to unlock achievements great game tho 

(+1)

Yea, sorry, the achievements don’t work on itch as they use Steam api... our funding is limited and we did not have the resources to rework them to work standalone. Sorry!

(+1)

this is currently labeled as a game made for kids in the google play store, you guys might wanna look into that

(+1)

I mean it’s for kids, too, made to be used in highschools and even lower (I’d say 12+ is safe), but thanks for the heads up!

(+2)

Beat on my first try, very interesting.

(+1)

nice work! Thanks!

(+1)

<3

(+1)

This game gives me hope. The path is lit we just have to walk it.

:) Thanks, we hope too. Glad we could help.

(+1)

Thanks for the spanish translate!!!!

¡eres muy bienvenido!

(+3)

I honestly think that Twitch should add this game to the filter menu. (its super good!)

We agree! Thanks a lot :)

(+4)

The game is insanely good. I love it! It has a amazingly good looking art-style and the gameplay is also fun. Pleas develop the game further.

Thanks :) We can’t promise anything, but we’ll keep looking into ways we could work on this further. Thanks for playing!

(+2)

Fun game!!👍

🤝

(+2)

Um jogo maravilhoso, só isso que tenho a dizer

🥹

(+3)

Me lo pase a la pimera =P

😌

(+1)

The game is quite easy, especially when you forgo the "20th century industry" card. Wind turbine seems to be better than the other natural source.
My only issues is that is there any way to slow down the game when a crisis card that destroy others card appear?
A lot of time, in the midst of gas particles, I will suddenly realised my cards had gone missing. It was then i realised a crisis card had appeared, and time ran out, and it took my cards with it. (I was playing at double speed all the time, and I rarely notice the appearance of crisis cards)

(+1)

easy you say? Have you tried the hard mode? I beat the game on every ending and the hard mode absolutely destroyed me.

(1 edit) (+2)

Actually, the hardcore is not that hard. The difficulty lies in the accumulation of crisis cards, and most crisis card can either generate more crisis cards, or spawn a even harder crisis when unattended.

So my strategy is the same as normal mode (rushing out renewable energy, science funding, wind turbine), with the exception of getting social changes card too. 

Next, i wait for the second tipping point to trigger. By then, i should be able to dispose 20th century industry and have the resources to resolve the 2 crisis that it bring. i abandon that card, resolve the crisis, and throw away the social card given from the crisis.

If I cant survive till then, then there is not much to say. it is quite rng based on the crisis you get.


In this way, my energy should generate at 54s a round, and my social 80s a round, after discarding the 20th century industry cardx=.

After resolving the 20th century industry card , i dont even need to focus on the sectors anymore. most crisis at the start provide cards for the sector. Their distribution seems to be mainly in Ecosystem, industory, science and people. So unless you are getting all people cards, then maybe you will want to discard some of them to prevent world hunger crisis.

So at that point, I just look through the crisis card, focus on resolving the ones that spawn harder crisis, follows by the one that spawn more crisis, and the one that remove cards and/or resources, and finally the one that add carbon(pollution?).

Really, having a +70 carbon(pollution?) per round crisis is not a big issue, when you have 1 emission clearence and 4 carbon capture. I do have to resolve it at the start, but after the cost rises to 10 people resources to resolve, I just leave it at background.

So yap, I spent 30 min, 5 restart and beated hardcore in one hours total.

(+3)

cool

nice!

(+2)
Amei esse jogo de vdd, demorei apenas 2 fins dos tempos pra eu pegar o jeito, mas eu consegui
(1 edit) (+2)

This was fun! I beat the game after 5 tries with the bio approach, took 99.8 turns

It was not clear to me that cards can be moved out of the area. Once I got that, I could get rid of the heavy pollution and won pretty quickly.

Also took me a while to understand why I get the "starving people" card. It's obvious now, but somehow I didn't understand that "You didn't have enough pink currency so people are starving" relates to the specific point in time when the people area generates a point.

Good work! Thanks for putting this online!

(+1)

Thank you so much, the pleasure is ours with players like you :)

(+1)

DIOS. MIO. literalmente, uno de los mejores juegos que he probado en esta página, el detalle que este en varios idiomas lo hace ver mil veces más atractivo para todos. Un juego perfecto, gracias por crearlo

:) THANK YOU SO MUCH TOO :)

(2 edits) (+1)

I wish the game would somehow visually indicate which upgrades you've never bought before. I feel like it would make it easier to unlock 100% of the entries in the beecarbopedia.

I found out this information is availible in the encyclopedia, you just have to look at each card description to see what they turn into. Somehow I'm still missing one Nature card, though. Maybe it gets auto-built when you fail an event, or something? I googled it. Apparently I got good at the game too quickly. I needed to let pollution pile up until I get a specific event, then succeed at that event. 

I'll just play a round and keep 20th century Industry around for a while.

(4 edits) (+3)

I’ve quintuple checked & one nature card is indeed missing even going through all of the entries trying to find something that upgrades/is replaced by “???” turned no results; most likely it’s just a bug or a card forgotten to be implimented - or maybe a card that you can only get through those disaster events & is super rare?

e: looking @ the tech tree it seems it was the last option, a card obtained only through 2 disaster events tech tree, made by user wondible

e2: yep, managed to get it by making a bunch of ‘massive mining’ cards (fossil power branch)

Glad you managed to ehm mine the last card :) Thanks for playing.

(+3)

Game is suprisingly easy, whene you though away the normal "20th century industry" and replace it with nucular energy, what is super realistic

(6 edits) (+1)

You think you've seen easy.

My go-to start is to throw down Renewables, Science Funding, wait for People to tick once, and then fast-track Home Wind Farms. Random Events usually stop me from building it optimally, though, forcing me to buy into Societal Change. But if I can get one Home Wind Farm up and running with no more than one People card on the board, I can then throw 20th Century Industry in the garbage right at the start with zero repercussions. 

(I might have to grab one or two Ecosystem or Science cards before this, just to stave off the first Tipping Point. Again, a lot of this depends on Random Events.)

From there, it's a brief but slow crawl towards the Big Three cards that are the backbone of my economy: Biodiversity Credits, 30 By 30, and Greening Deserts.At any given point, I'm saving up for whichever of these three is the cheapest, while also buying up one of each of the +1 People cards, so I can boostrap into Carbon Negative, to fund more Industry and Ecosystem cards. 

A mature economy starts to run out of growth potential due to diminishing returns around three Carbon Negatives and 3 or so of each of the Big Three. Industry and Ecosystem both both provide industry tokens, for some reason, and tick roughly once every 10 seconds.People ticks at roughly the same rate. There's a huge surplus of Industry tokens, I'm producing negative hundreds of pollution per turn, and if I did it right, I only hit 0-2 tipping points before going negative emissions (through gameplay, I mean,not the card with that name.) 

At some point, I probably bought some extra science incubators whenever the science tokens were coming in too slowly, but I never need more than Science Funding and maybe Emissions Cleaning to get my economy off the ground. When diminishing returns start to get really bad, I'll supplement the Big 3 with whatever almost-as-good cards I can afford. Solar Subsidies, Decentralized Power Gird, Sustainable Transport 2, whatever's convenient. You might have to discard freebies the game throws at you in order to make room.

Just for fun, when I start to run out of room, I inevitably sell the windmill that's literally the only power plant on the entire planet, in order to make room for more Biodiversity Credits and Solar Subsidies. (Never any actual solar panels, though. At 1 Industry Token : 1 Pollution, those things are basically fool's gold.)

In conclusion, we are not the same.😂

Edit: I just noticed that Sustainable Transport 2 is actually pretty good mid-game before I go all-in on my first Carbon Negative. That's one of the things I like about this game. The more I play it, the more optimizations I notice in my strategy. Always be on the lookout for +2s you can make using different resources than the current bottleneck. They can speed things up significantly!

Thanks for the thorough reverse engineering :)

(1 edit) (+1)

No problem. :) Honestly, I enjoy the game this way. Refrain from fixing it for long enough, and you might even get a Spiffing Brit or Let's Game It Out video out of it! :P

(+2)

Great. 100 recommend, think I'll go check out your other games after my exams!

I did find science kinda OP :D. My goto strat in hardcore was to focus solely on science at the start, getting things that reduce its cooldown in combination with several of the carbon-capture cards. Once you get the sci cooldown low enough it becomes quite possible to mitigate most of the +20 emission from 20th century industry. Amusingly, the key is also not to build any energy generating cards in the beginning (since they will decrease cooldown of the red sector and lead to more frequent emissions).

100 much obliged for your review! Cool :) Hope you did your exams successfuly!

also funny as my own attempts always tend to doing people sector the most and winning through that and ecology.

(1 edit) (+2)

It took me a while to figure out how to beat it. I was a bit surprised when removing all the polution didn't work and started panicking when running negative emissions also didn't work. I got there in the end, though. I think I had three victory conditions under construction at the time? Hard to say, since I haven't found them all yet. Overall, great game. Obtuse and stressful at times, but I suspect that was kinda the point.

(+1)

there's 6 win condition cards, 1 for every department + 2 hidden in the random card generators

Thanks so much for the nice review, yeah, it is very intentional in "trial-and-error" approach.

(+4)

Can you make a native Linux version?

(1 edit)

We’re sorry with the amount of funding this project had it is not feasible for us to do it, sorry. Thanks for your interest, though.

(+3)

I HATE TO ADMITE IT but you game can get really damn addictive at some times.

:D I guess... glad to hear it?)))

Viewing most recent comments 1 to 40 of 72 · Next page · Last page