Friday Facts #186 - Marathon testing

Posted by Klonan on 2017-04-14

Hello, another week of tepid weather here, but the work on the final necessities to 0.15.0 continues with full force.

More playtesting

We started a new map on Monday, we wanted to see how the game feels with our new 'marathon' map preset, which (among other things) makes many recipes more expensive.

What may seem like blasphemy to some, the expensive setting also changes a few of the normal recipe ratios, so new designs had to be thought up:

Automated testing 2

A long time ago we talked about our automated testing in FFF-62, and over the last 2 years and 4 major versions, we've added quite significantly to our suite of tests.

We have our server constantly running all these tests 24/7, and when something breaks it sends out a sternly worded email to the developers who made the latest commits to the repository. Its sometimes surprising how some innocent change can break some wholly unrelated tests, but it certainly helps us catch these issues before they make it out the door.

This might be quite a short Friday facts, but we are trying to spend as much time getting things ready for release. If you have any thoughts or feedback, please let us know on our forum